It’s not all pretty, though. Cheaper labour costs often translates to immense profits for the organization, with little to no benefit for the country on the receiving end of the outsourcing. The biggest examples would be the sweatshops in China and Taiwan, run by global conglomerates such as Nike, where workers- many of them children- work for a less-than-minimum daily wage and most inhumane working conditions. Only a few years back, Nike received a lot of flak when a sweatshop in Bangladesh came crashing down, killing the workers and proving that the corporation did not bother to check the safety of the building in its efforts to minimize costs.
The pressure for the development of western lands required the removal of Indians from those lands. Even while government agents were holding out promises of western lands that would be theirs forever, Americans were exploring those lands. In 1819, Thomas Nuttall, an English botanist, traveled to the Arkansas territory. His account painted a picture of a fertile and productive environment for agriculture, a description seemingly designed to inspire interest in the minds of land speculators. The Choctaw leader Pushmataha, however, when pressed to sign a treaty ceding his tribe's land in central Mississippi in exchange for others in the west, protested: "We wish to remain here, where we have grown up as the herbs of the woods; and do not wish to be transplanted into another soil."
The parents’ anxiety for the children, who spend too much time by the computer, grows on a world-wide scale. It is believed that they are dangerous for the child’s state of mind and develop aggressiveness, narrow the range of interests, impoverish his emotional sphere. The critical essay explains the harmful effect of video games on people, especially teenagers. It provides the viewpoint of great researchers and scientists in the sphere of psychology and computer games. Statistics data proving the huge problem of video game dependence is given in the essay. There is also explained the recent avalanche-type growth of demand on videogames, based on violence, that became the subject of public discussion since in Kentucky and Colorado states teenagers-killers reproduced in real life what they often did, playing videogames. There are given practical advices on how to avoid video game dependence.